Wednesday, 7 May 2014

Submission Post

Maya Check List 


Pipeline 2: Games Modelling 



Part 1: Games Modelling 
http://peta-gayebrown.blogspot.co.uk/2014/01/maya-games-modelling-part-1.html 
http://peta-gayebrown.blogspot.co.uk/2014/01/game-modelling-uv-mapped.html
http://peta-gayebrown.blogspot.co.uk/2014/01/baking-tutorial-maya.html

Part 2: Normal & Occlusion Maps
http://peta-gayebrown.blogspot.co.uk/2014/01/maya-rope-normal-maps-ambient-occlusion.html

Part 3: Diffuse maps & Viewport 2.0 
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-diffuse-map-stone-base.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorials-pillar-maps-rope-maps.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-diffuse-maps-wood-and-metal.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-xnormal-and-photoshop.html
http://peta-gayebrown.blogspot.co.uk/2014/03/updated-bridge-final-render.html

Dynamics 1: Intro to Particle Dynamics Adaptation Part A 



Part 1: Sketching Particles
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-dynamics-part-1-sketching.html

Part 2: Particles Grids 
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-dynamics-part-1-sketching.html

Part 3: Omni Emitters 
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html

Part 4: Directional Emitters
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-directional-emitters.html

Part 5: Volume Emitters
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html

Part 6: Emit from Curve
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-dynamics-part-6-dynamics-part-7.html

Part 7: Per Point Emission
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-dynamics-part-6-dynamics-part-7.html

Part 8: Surface Emission
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-dynamics-part-8-surface.html

Part 9: Curve Flow
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html

Part 10: Emit from Particles
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-dynamics-part-10-emit.html

Part 11: Collision Events 
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html

Part 12: Instanced Objects
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html

Part 13: Instanced Rotations
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html

Part 14: Goal Weights
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html

Part 15: Animated Instances 
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html

Lighting & Rendering 2: Mental Ray Lighting Techniques 



Part 1: Mental Ray Sampling 
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html 

Part 2: Final Gather 
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html

Part 3: Linear Work Flow
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html

Part 4: Physical Sun & Sky 
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html

Part 5: Portal lights 
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html

Part 6: Mia Material X Shader
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html 

Part 7: High Dynamic Range Lighting (HDR)
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html

Part 8: Displacement Maps 
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html

Part 9: Ambient Occlusion 
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html

 Adaptation Part A






 Adaptation Part B




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