Maya Check List
Pipeline 2: Games Modelling
Part 1: Games Modelling
http://peta-gayebrown.blogspot.co.uk/2014/01/maya-games-modelling-part-1.html
http://peta-gayebrown.blogspot.co.uk/2014/01/game-modelling-uv-mapped.html
http://peta-gayebrown.blogspot.co.uk/2014/01/baking-tutorial-maya.html
http://peta-gayebrown.blogspot.co.uk/2014/01/baking-tutorial-maya.html
Part 2: Normal & Occlusion Maps
http://peta-gayebrown.blogspot.co.uk/2014/01/maya-rope-normal-maps-ambient-occlusion.html
http://peta-gayebrown.blogspot.co.uk/2014/01/maya-rope-normal-maps-ambient-occlusion.html
Part 3: Diffuse maps & Viewport 2.0
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-diffuse-map-stone-base.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorials-pillar-maps-rope-maps.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-diffuse-maps-wood-and-metal.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-xnormal-and-photoshop.html
http://peta-gayebrown.blogspot.co.uk/2014/03/updated-bridge-final-render.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-diffuse-map-stone-base.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorials-pillar-maps-rope-maps.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-diffuse-maps-wood-and-metal.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-xnormal-and-photoshop.html
http://peta-gayebrown.blogspot.co.uk/2014/03/updated-bridge-final-render.html
Dynamics 1: Intro to Particle Dynamics Adaptation Part A
Part 1: Sketching Particles
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-dynamics-part-1-sketching.html
Part 2: Particles Grids
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-dynamics-part-1-sketching.html
Part 3: Omni Emitters
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html
Part 4: Directional Emitters
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-directional-emitters.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-directional-emitters.html
Part 5: Volume Emitters
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html
Part 6: Emit from Curve
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-dynamics-part-6-dynamics-part-7.html
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-dynamics-part-6-dynamics-part-7.html
Part 7: Per Point Emission
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-dynamics-part-6-dynamics-part-7.html
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-dynamics-part-6-dynamics-part-7.html
Part 8: Surface Emission
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-dynamics-part-8-surface.html
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-dynamics-part-8-surface.html
Part 9: Curve Flow
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html
Part 10: Emit from Particles
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-dynamics-part-10-emit.html
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-dynamics-part-10-emit.html
Part 11: Collision Events
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html
Part 12: Instanced Objects
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html
Part 13: Instanced Rotations
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html
Part 14: Goal Weights
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html
Part 15: Animated Instances
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html
Lighting & Rendering 2: Mental Ray Lighting Techniques
Part 1: Mental Ray Sampling
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html
Part 2: Final Gather
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html
Part 3: Linear Work Flow
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html
Part 4: Physical Sun & Sky
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html
Part 5: Portal lights
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html
Part 6: Mia Material X Shader
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html
Part 7: High Dynamic Range Lighting (HDR)
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html
Part 8: Displacement Maps
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html
Part 9: Ambient Occlusion
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html
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