Showing posts with label MINOR PROJECT. Show all posts
Showing posts with label MINOR PROJECT. Show all posts

Friday, 9 January 2015

The mushroom daughter: Model completed

 The Mushroom daughter model  completed






Sam modelled the head while I modelled the body then it was combined and we both worked separately on the details of our characters that make them unique. 

Minor Project Submission

The Art of The Erlking

Technical Document


The Son, The Horse and The Mushroom Twin Turnaround


The Father, The Erlking and The Plant Twin Turnaround

Monday, 29 December 2014

The Horse: Skinned and Facial Rig Completed


I had to redo the front legs because the pole vector was no longer working. I also gave the horse teeth and tongue controls 

The Reins gave me a few problems and I know that it is temporary because it still needs to do more in terms of the rig that I have applied. The image to the right was my first attempt but it failed to work in terms of its functionality. The Rig to the left is what I made to replace it it is temporary and because its functionality needs to be able to connect and flow with the head as well as give the rider the freedom to move it also. 

I also gave the horse a facial rig that added into the pose library the nose flare. 


I also gave the horse lip curl controls 


Final Completed Rig and Skinned 



Monday, 22 December 2014

The Horse: Body Rig Completed


The body rig is now completed, and the pole vectors in the the rear legs are now fixed

Sunday, 21 December 2014

The Horse: UV and Rigging Progression


The Horse UV and the progression of the horse rig so far I wanted to post my progression so far even though that the rear legs need to be fixed. I have created the skeleton, shoulder and leg controls  and the tail control. 


I wanted the horse to be as seam free as possible therefore connecting the head with the body. 






@ Alan_ Pole Vector Constraint Issues


Hi Alan when I constrain my pole vectors they make the rear knee joints pop out of place 

Thursday, 18 December 2014

The Horse:Modelling Completed

Modelling Progression 

Final Horse 



The Son: Corrective Blendshapes,Rivets and Final Rig

The Son needed corrective blendshapeps in his arms and also in his chest to help pull out this vest that would deform into the model. The blendshapes were able to correct these issues.




The Expression library was very helpful to store the facial expressions that I created for the son 



The Completed Son Rig also includes a control to move his tunic to help his legs from phasing through his clothing 




Thursday, 11 December 2014

Minor Project Touchstone Submission

MINOR PROJECT MISSION STATEMENT:



TOUCHSTONE SUBMISSION ART OF:


MINOR AND MAJOR PROJECT TIMETABLES:

Friday, 5 December 2014

The Son: Facial Rigging


I added  rivets and controls and I also painted weights for the face controls 

Tuesday, 2 December 2014

Friday, 21 November 2014

Skinning:The Son




The Vest is skinned to the best that I could do I will have to add blendshapes to help push out the vest from the shirt geometry  

Wednesday, 19 November 2014

The Son : Skinning

Skinning the Thumb



Skinning the Arm



Extra joints were added to help unpick the bunching that ws occurring withing the sleeve and to also help define an elbow. 





Monday, 17 November 2014

The Son:Skeleton

The Skeleton 



The Son:Modelling and UV Mapped

Modelling the body I made a base chest underneath the clothing I used this base to turn into the shirt and the vest and to help with creating the belt. when I finished Modelling like in page 5 I cut away the parts of the body that were unnecessary  for the model, I also combined the pants to the trousers to make it easier for skinning and rigging.

Page 1 (Body shirt and Belt) 

Page 2 (The Hand)

Page 3(The Pants)

Page4 (Torso,Vest and Boots)

Page 5 (Updated Pants and Refined Body)

Page 6 (UV Map)

Wednesday, 5 November 2014

Modelling:The Son 04

After speaking to alan on how to make the son look younger and by lifting the and shifting geometry I am a lot happier with his face. I also turned his ears out so that you could see  them more and added the puffiness under his eyes .