The Mushroom details on the side needed blendshapes controls to help pull out the mushrooms that would disappear into the geometry when the hips would move.
The Dress Ncloth
The mushroom ends didnt want to follow the dynmanic ncloth at first then they went a little crazy either behaving really stiff or too wild and finally they began to work after I parented them to rivets created on the ncloth
The flap ncloth with the dress dynamics and the mushroom ends
The hair dynamics worked well but the collison object would not work in the begining I tested an image plane out as a collision object and saw that it worked and created an additional collision object for the body to allow it to collide with the body
The Final mushroom daughter Rig has an additional control for the long strand of hair in the middle of her face that is no dynamic. The spherical control beside the world control acts as an on and off switch to turn the dynamics on instead of searching throught the layers to help with the work flow.
The dress has also got additional flap and dress controls to help unpick the dynamics if they become merged with the geometry
I had to go in and adjust merge the throat to the main mesh and attempt to use skin maps to save the skinning that had been done. It took a few attempts but increasing the size of the map got the weights back into place correctly.
Sam modelled the head while I modelled the body then it was combined and we both worked separately on the details of our characters that make them unique.