Teeth,Tongue and Eye Control
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- Adaptation Part B (56)
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Showing posts with label SKINNING. Show all posts
Showing posts with label SKINNING. Show all posts
Wednesday, 14 January 2015
The Mushroom Daughter : Adjust Torso Skinning
The Mushroom Daughter adjusted Torso Skinning
Body Rig completed and coloured
I had to go in and adjust merge the throat to the main mesh and attempt to use skin maps to save the skinning that had been done. It took a few attempts but increasing the size of the map got the weights back into place correctly.
Monday, 29 December 2014
The Horse: Skinned and Facial Rig Completed
I had to redo the front legs because the pole vector was no longer working. I also gave the horse teeth and tongue controls
The Reins gave me a few problems and I know that it is temporary because it still needs to do more in terms of the rig that I have applied. The image to the right was my first attempt but it failed to work in terms of its functionality. The Rig to the left is what I made to replace it it is temporary and because its functionality needs to be able to connect and flow with the head as well as give the rider the freedom to move it also.
I also gave the horse a facial rig that added into the pose library the nose flare.
I also gave the horse lip curl controls
Final Completed Rig and Skinned
Friday, 21 November 2014
Skinning:The Son
The Vest is skinned to the best that I could do I will have to add blendshapes to help push out the vest from the shirt geometry
Wednesday, 19 November 2014
The Son : Skinning
Skinning the Thumb
Skinning the Arm
Extra joints were added to help unpick the bunching that ws occurring withing the sleeve and to also help define an elbow.
Tuesday, 18 November 2014
The Son:Skinning
Skinning the hand
Monday, 17 November 2014
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