Showing posts with label Adaptation Part B. Show all posts
Showing posts with label Adaptation Part B. Show all posts

Wednesday, 7 May 2014

Submission Post

Maya Check List 


Pipeline 2: Games Modelling 



Part 1: Games Modelling 
http://peta-gayebrown.blogspot.co.uk/2014/01/maya-games-modelling-part-1.html 
http://peta-gayebrown.blogspot.co.uk/2014/01/game-modelling-uv-mapped.html
http://peta-gayebrown.blogspot.co.uk/2014/01/baking-tutorial-maya.html

Part 2: Normal & Occlusion Maps
http://peta-gayebrown.blogspot.co.uk/2014/01/maya-rope-normal-maps-ambient-occlusion.html

Part 3: Diffuse maps & Viewport 2.0 
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-diffuse-map-stone-base.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorials-pillar-maps-rope-maps.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-diffuse-maps-wood-and-metal.html
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-xnormal-and-photoshop.html
http://peta-gayebrown.blogspot.co.uk/2014/03/updated-bridge-final-render.html

Dynamics 1: Intro to Particle Dynamics Adaptation Part A 



Part 1: Sketching Particles
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-dynamics-part-1-sketching.html

Part 2: Particles Grids 
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-dynamics-part-1-sketching.html

Part 3: Omni Emitters 
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html

Part 4: Directional Emitters
http://peta-gayebrown.blogspot.co.uk/2014/02/maya-tutorial-directional-emitters.html

Part 5: Volume Emitters
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html

Part 6: Emit from Curve
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-dynamics-part-6-dynamics-part-7.html

Part 7: Per Point Emission
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-dynamics-part-6-dynamics-part-7.html

Part 8: Surface Emission
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-dynamics-part-8-surface.html

Part 9: Curve Flow
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html

Part 10: Emit from Particles
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-dynamics-part-10-emit.html

Part 11: Collision Events 
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html

Part 12: Instanced Objects
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html

Part 13: Instanced Rotations
http://peta-gayebrown.blogspot.co.uk/2014/04/dynamics-collision-event-11-instancing.html

Part 14: Goal Weights
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html

Part 15: Animated Instances 
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html

Lighting & Rendering 2: Mental Ray Lighting Techniques 



Part 1: Mental Ray Sampling 
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorials-samples-and-quality.html 

Part 2: Final Gather 
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html

Part 3: Linear Work Flow
http://peta-gayebrown.blogspot.co.uk/2014/03/maya-tutorial-mental-ray-2-final.html

Part 4: Physical Sun & Sky 
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html

Part 5: Portal lights 
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html

Part 6: Mia Material X Shader
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html 

Part 7: High Dynamic Range Lighting (HDR)
http://peta-gayebrown.blogspot.co.uk/2014/05/mental-ray-part-4-physical-sun-and-sky.html

Part 8: Displacement Maps 
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html

Part 9: Ambient Occlusion 
http://peta-gayebrown.blogspot.co.uk/2014/05/mayatutorials-dynamics-part-14goal.html

 Adaptation Part A






 Adaptation Part B




Sunday, 27 April 2014

@Alan texturing Problem

Two out of my three characters after being Rigged no longer were UV mapped, I googled to find out if I could copy the Uv textures and found that I could do this in the transfer attributes. The problem now is that the character looks ok when it is in the centre of the Grid but if i open the characters mouth or move him in the translates the texture slides off. What can I do to fix this ? 



Monday, 21 April 2014

Saturday, 19 April 2014

Updated Environment Concept

The Updated environment concept with the updated foreground element and Autumn colour Palette 






I really like the lighting of 1 and 4 

Greedy Facial Rig Completed

Completed Facial Rig 
 Phonemes 


This is the last of the three characters to be completed, I will be moving onto the environment and then I will Begin Texturing. 

Thursday, 17 April 2014

The Happy Character Facial Rig Progression Completed: The Blink, The Eyebrow and Phonemes

The Blink 


The eyes are blinking correctly but I'm not sure what to do with the eyelashes to get them to follow 

The Brow


Phonemes 
 Final Facial Controls 





Wednesday, 16 April 2014

Lazy Character Facial Rig Completed: Brow & Blend shapes

Brow 



Blend shapes 

The Blend shapes have a few bugs in them, they work in the face but they make the ears and hands move. I don't think that this will be a big issue because I do not plan on using them. 

Blend shapes
 Completed Facial Rig



Tuesday, 15 April 2014