This is the death scene without the crying bounce of the father.
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- Adaptation Part A (29)
- Adaptation Part B (56)
- Character Project (18)
- Fantastic Voyage (30)
- MAJOR PROJECT (33)
- MINOR PROJECT (41)
- Maya (89)
- Narrative (28)
- Secret Lairs (19)
- Storytelling and commission (40)
Showing posts with label THE ERLKING. Show all posts
Showing posts with label THE ERLKING. Show all posts
Wednesday, 20 May 2015
Updated Son Death Scene
The animation still needs to be smoothed out but I feel as though the elements of the scene are in place for creating a sad ending.
Monday, 18 May 2015
Tuesday, 21 April 2015
Animation Progression
107-112
King Appears in the distance
King Appears in the distance
I added a camera shake as the horse ran by .
Tuesday, 24 March 2015
Father and Horse Animation Test
Today I attempted to get the father and the Horse working together but, I will be focussing on the horse again without the father to really get his animation loop working correctly focussing on the horses performance of a run cycle.
Thursday, 5 March 2015
The Mushroom Daughter Texturing Progression
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Adjusting the dress and the painted folds in the dress, flap and sides |
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Teeth tongue and gums |
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The feet and hands |
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Painting the hair and adjusting the transparency to get it to look like the concept |
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Adjusting the eyes to allow them to be visible |
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Painting the face tests |
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Painting the torso tests |
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Bump Maps tests |
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Final Bump Maps |
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Image plane test |
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Final Full Body Turnaround |
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Final Full Body |
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Close Up Turnaround |
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Close Up |
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UV's, Bumpmaps and transparency maps |
Thursday, 5 February 2015
Environment Modelling
I wanted to test if we could bring our trees into mudbox to add extra detail but the displacement maps would make our world to heavy therefore I think that we will use bumpmaps to add extra detail to the models
Wednesday, 28 January 2015
Tuesday, 20 January 2015
Wednesday, 14 January 2015
The Mushroom Daughter : Adjust Torso Skinning
The Mushroom Daughter adjusted Torso Skinning
Body Rig completed and coloured
I had to go in and adjust merge the throat to the main mesh and attempt to use skin maps to save the skinning that had been done. It took a few attempts but increasing the size of the map got the weights back into place correctly.
Friday, 9 January 2015
Minor Project Submission
The Art of The Erlking
Technical Document
The Son, The Horse and The Mushroom Twin Turnaround
The Father, The Erlking and The Plant Twin Turnaround
Thursday, 25 September 2014
Animatic SFX : Draft 01
This is The Erlking draft one of the animatic, it still needs a sound track and a voice over and some of the sounds are temporary. It is just suppose to portray what we are aiming for which is creepy with growing tension .
Project Proposal
The minor project will be focused on the preparation for going into animation.
Both of us have different goals for the project and would like to gain distinctive abilities. My aim is to improve my pre-production skills focusing on branding and my overall presentation skills. I also would like to develop my drawing skills to move down the path of establishing my own style. With Maya my goals are to improve modelling, texturing and lighting to feel confident and ready to undertake any upcoming future challenge.
The style that we are aiming for has been influenced by a cinematic Ryse: Son of Rome (2013) made by Platige Image. We are aiming for a romantic and paintily style with an emphasis on dynamic brush strokes and creating an engaging story.
Minor Project Goal:
- completed pre-production;
- character models ready to animate
- environments completed
Detailed view upon the Ryse:Son of Rome:
Platige Image - Ryse:Son of Rome on Behance
Ryse: Son of Rome - Cinematic
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