Showing posts with label UV mapping. Show all posts
Showing posts with label UV mapping. Show all posts

Sunday, 21 December 2014

The Horse: UV and Rigging Progression


The Horse UV and the progression of the horse rig so far I wanted to post my progression so far even though that the rear legs need to be fixed. I have created the skeleton, shoulder and leg controls  and the tail control. 


I wanted the horse to be as seam free as possible therefore connecting the head with the body. 






Monday, 17 November 2014

The Son:Modelling and UV Mapped

Modelling the body I made a base chest underneath the clothing I used this base to turn into the shirt and the vest and to help with creating the belt. when I finished Modelling like in page 5 I cut away the parts of the body that were unnecessary  for the model, I also combined the pants to the trousers to make it easier for skinning and rigging.

Page 1 (Body shirt and Belt) 

Page 2 (The Hand)

Page 3(The Pants)

Page4 (Torso,Vest and Boots)

Page 5 (Updated Pants and Refined Body)

Page 6 (UV Map)

Monday, 31 March 2014

UV mapping The lazy character

As I UV mapped the character I was trying to get  the individual components to fit the uv grid  as I went along but eventually  had to reconnect the body as one piece again which meant that all of the pieces will have to fit on the Uv Grid. I enlarged the snapshot to 4096 to ensure the image would not pixilate.