The Vest is skinned to the best that I could do I will have to add blendshapes to help push out the vest from the shirt geometry
Labels
- Adaptation Part A (29)
- Adaptation Part B (56)
- Character Project (18)
- Fantastic Voyage (30)
- MAJOR PROJECT (33)
- Maya (89)
- MINOR PROJECT (41)
- Narrative (28)
- Secret Lairs (19)
- Storytelling and commission (40)
Friday, 21 November 2014
Wednesday, 19 November 2014
The Son : Skinning
Skinning the Thumb
Skinning the Arm
Extra joints were added to help unpick the bunching that ws occurring withing the sleeve and to also help define an elbow.
Tuesday, 18 November 2014
The Son:Skinning
Skinning the hand
Monday, 17 November 2014
The Son:Modelling and UV Mapped
Modelling the body I made a base chest underneath the clothing I used this base to turn into the shirt and the vest and to help with creating the belt. when I finished Modelling like in page 5 I cut away the parts of the body that were unnecessary for the model, I also combined the pants to the trousers to make it easier for skinning and rigging.
Page 1 (Body shirt and Belt) |
Page 2 (The Hand) |
Page 3(The Pants) |
Page4 (Torso,Vest and Boots) |
Page 5 (Updated Pants and Refined Body) |
Page 6 (UV Map) |
Wednesday, 5 November 2014
Modelling:The Son 04
After speaking to alan on how to make the son look younger and by lifting the and shifting geometry I am a lot happier with his face. I also turned his ears out so that you could see them more and added the puffiness under his eyes .
Monday, 3 November 2014
Modelling:The Son 03
I have made adjustments to the overall structure of the face after feedback on the model. I have added the eye duct to the corners of the eyes changed the structure of the nose and cheeks also. I still think that the face is still lacking something in the translation from the drawn character to the model and I want to capture more of the character in the model.
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