Texturing Progression
The algorithm had to be pushed until it worked in the correct areas I focussed on the ears to allow me to see if it was working correctly
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAJRih1KcoujC2os8pr8wkm9JrwGKBBRXabJqmWvLVOUVWpKZsaAhyiB0xxvPSYI0aiStfipX6G6hWm4YTR7z7rj8KySuyKnjsz_r_B8gYytqfJcSjXX-w3FPl479QnzBaIWGS2AHvw7M/s1600/Specular_maps.jpg) |
The specularity on the horse made him feel like porcelain, so the specular maps were needed in order to tone things down. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh13CKopQV6vJeh8vhKL4S0X61v6S2NlA2ipoNn5GCg6Xn7x7YMDqZ8NyOU5VwSnq3vsUiHfm_KucnsmrZMdGIhH8YUHBNaX7EPcY4Xm9pzFJP1PoLLWG4DMlIxEB3aK0sOfgAMWhmvABU/s1600/saddle_test+copy.jpg) |
The saddle had to be tattered and the blanket underneath also had to feel worn so I used the transparency maps to push the tattered look. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIQsmueru5_Pnn44vsafeSzcV1PD4h2mrbuG411wh5H-kp2Yvy_cnairNzrQkXbVG4pzKvEbfk5G215c9IxRVulGvYLcsW-7aRiZZ6Mwk0X20camlfY_hAt9dP-g9lXp1uepO5miiHz8Y/s1600/reins+and+plane+test.jpg) |
I wanted the reins and the horse overall to keep the qualities of the consept art. Transparency maps helped me retain the look that the concept art pushed. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYecMVtnWZFkshXPD1PUB1Y9MbXNzaJpr-njHTEwOOFT2hMujrjxxql2A31XJ7IQ9hG757BWp3dLiwQvszYfoMqocIcvyM8G-VGgG9PfDZw3bFqIFHmngcigGQFNjYvBVHiLoDG_fn7ig/s1600/Full+planes+test.jpg) |
Testing the image planes and the horse texture |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3brhspqOfdK9A0QqZmMJ_Qv4-nHtaKtTHSsQ3yZJ8u99wLUBjDCS3j34Q2LnRHC20ROGISMWhWRQ7TjlszhaWPp5sgtWhiq2UzEyIg1O8ozPGzXSdbxROxLJO9W4aGbK67atjFmgmfIs/s1600/Seams_testing.jpg) |
The Horse has a seam in the front legs and I had to play with the texture until it blended |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHcoL3-1PmuGwAtmhz05ef_KG6Svf-p0BRmGftWB2nhdj2FZFwnGA8P0ODW4sxawW2ZEUownNXLIRjxng0meh2rjv47o8JmKFj1ctN2izZ6I7QJcOe-adNDRkAXDca4ug11zbBQos-R2U/s1600/bum_test_upload.jpg) |
I wanted to push out some of the muscles of the horse in a subtle way from left to right shows the prgression of trying to capture this |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV15U0Rl510mn12QOXS5N1B-p29_x8iZly5Tmiqx89A17uqJ_5yNUeyEoBaEwRZvi2jszaobuwnzbDdhmN7njFekrF51R00Z1Xzb-NLOWmzlKjCN0avRB2316kZpoPPqJ3mBp5Vzo6SLM/s1600/Mouth.tif) |
The Mouth Tongue and Teeth Textue |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwVdroKF9VEM0yhkcDVAo-9xsi1le7Cpa16Buxkw8fyXHyxrlOMvcyCUolWLPNKUvADNMXE-vKiKpHrasCVCykGPNK7-dSKNsv1nTR-54AZOZco-dH453cVZ_fb-20yQBMM4QZY7drHr8/s1600/UV_Maps.jpg) |
The Diffuse colours transparency maps and specular maps |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm1u1WJuZBEY0lcKhG9e5CM7kqJMTkZtH9kS4krc94crrnduwRUNRmJ58jY0DmxT3lmXkmWxWQcp5-IQveH7MjIi8pAGyGFtBa_LeuAaTdXnSkHyRObpB2Raw_WjD80BEdpeJCqtig0XQ/s1600/Turnaround.jpg) |
Final Horse Texture Turnaround |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIF9zf65sVUNN_v_xHPQAnclB96_g3xl66zGSqUZGY3LUST5BF7JXbXe77AFFL-2DxfnE_rE8gkByKGgI4INwc14cB7zciekK8qIIer5lqu554KKEKQLukkrs8J30-YmUe8ACwG8V68q4/s1600/final_horse.jpg) |
Final Horse Texture |
well done, P-G! :D
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