Alan told me to push a few of the key frames in the horse from the last update on the Horse and I think that it is now working smoother and more fluid as an animation. I also added the bounce of the the father and son
Labels
- Adaptation Part A (29)
- Adaptation Part B (56)
- Character Project (18)
- Fantastic Voyage (30)
- MAJOR PROJECT (33)
- Maya (89)
- MINOR PROJECT (41)
- Narrative (28)
- Secret Lairs (19)
- Storytelling and commission (40)
Tuesday, 31 March 2015
Final Horse Run Cycle
I offset some of the keys in the neck pelvis tail and legs to try and a create a more fluid animation and I think that I was able to capture it.
Monday, 30 March 2015
Horse Animation test
I have been trrying to clean up the graph editor for the animaiton on the Horse creating a smoother cycle I think now it needs the legs to be offset a little more.
Friday, 27 March 2015
Father, Son and Horse Animation test
My attempt at layering the characters on the horse, I need to now clean up the animation to get rid of the popping
Thursday, 26 March 2015
Wednesday, 25 March 2015
Horse Run Cycle Progression
The right front leg still needs work but the other legs seem to be flowing correctly but there is still more refining to be done.
Tuesday, 24 March 2015
Father and Horse Animation Test
Today I attempted to get the father and the Horse working together but, I will be focussing on the horse again without the father to really get his animation loop working correctly focussing on the horses performance of a run cycle.
Monday, 23 March 2015
Saturday, 21 March 2015
Tuesday, 10 March 2015
Scary Forest Progression
Thursday, 5 March 2015
The Mushroom Daughter Texturing Progression
Adjusting the dress and the painted folds in the dress, flap and sides |
Teeth tongue and gums |
The feet and hands |
Painting the hair and adjusting the transparency to get it to look like the concept |
Adjusting the eyes to allow them to be visible |
Painting the face tests |
.
Painting the torso tests |
Bump Maps tests |
Final Bump Maps |
Image plane test |
Final Full Body Turnaround |
Final Full Body |
Close Up Turnaround |
Close Up |
UV's, Bumpmaps and transparency maps |
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