Saturday, 24 January 2015

Environment Design

A variety of different arrangements for the background of the forest that the story travels through, I did a few close ups of what the trees look like also. 

Monday, 19 January 2015

The Mushroom Daughter: Rigging Progression

Some off the expressions would save in the library and some  wouldn't because of a gliche so I decided to test out my facial controls and when I animate I will save the expressions that want to save within the programme. 

The Mushroom Daughter : Rigging Progression

Wednesday, 14 January 2015

Life Drawing

The Mushroom Daughter: Skinning and Rigging Progression

Teeth,Tongue and Eye Control 

The Mushroom Daughter : Adjust Torso Skinning

The Mushroom Daughter adjusted Torso Skinning 

Body Rig completed and coloured 

I had to go in and adjust merge the throat to the main mesh and attempt to use skin maps to save the skinning that had been done. It took a few attempts but increasing the size of the map got the weights back into place correctly. 

Monday, 12 January 2015

The Mushroom Daughter: Rigging progression

Body Rigging Progression 

Sam did an initial skinning and copied the weights over to the mushroom daughter to help speed up the process. Then I rigged the daughter. 

Friday, 9 January 2015

The mushroom daughter: Model completed

 The Mushroom daughter model  completed

Sam modelled the head while I modelled the body then it was combined and we both worked separately on the details of our characters that make them unique. 

Minor Project Submission

The Art of The Erlking

Technical Document

The Son, The Horse and The Mushroom Twin Turnaround

The Father, The Erlking and The Plant Twin Turnaround