Tuesday, 31 March 2015

The Horse Father and Son Animation

Alan told me to push a few of the key frames in the horse from the last update on the Horse and I think that it is now working smoother and more fluid as an animation. I also added the bounce of the the father and son 

Final Horse Run Cycle

I offset some of the keys in the neck pelvis tail and legs to try and a create a more fluid animation and I think that I was able to capture it.

Monday, 30 March 2015

Horse Animation test

I have been trrying to clean up the graph editor for the animaiton on the Horse creating a smoother cycle I think now it needs the legs to be offset a little more.

Friday, 27 March 2015

Father, Son and Horse Animation test

My attempt at layering the characters on the horse, I need to now clean up the animation to get rid  of the popping 

Horse Animation Progression

I tried to push the neck out more and push the keyframes for the run cycle this is the result. 

Wednesday, 25 March 2015

Horse Run Cycle Progression

The right front leg still needs work but the other legs seem to be flowing correctly but there is still more refining to be done.

Tuesday, 24 March 2015

Father and Horse Animation Test

Today I attempted to get the father and the Horse working together but, I will be focussing on the horse again without the father to really get his animation loop working correctly focussing on the horses performance of a run cycle.

Tuesday, 10 March 2015

Scary Forest Progression

The  scary forest assets arranged for a scene

The pretty dress scene and the flower scene 

UV maps for the forest and pretty dress scene

Thursday, 5 March 2015

The Mushroom Daughter Texturing Progression

Adjusting the dress and the painted folds in the dress, flap and sides 
Teeth tongue and gums
The feet and hands

Painting the hair and adjusting the transparency to get it to look like the concept 

Adjusting the eyes to allow them to be visible

Painting the face tests  
Painting the torso tests 

Bump Maps tests 

Final Bump Maps 

Image plane test

Final Full Body Turnaround 

Final Full Body

Close Up Turnaround

Close Up
UV's, Bumpmaps and transparency maps